Far Away is a community level that I've been working on since 2016. It's meant to be an endless runner-type of game where you drive one of 25 unlockable cars on roads that stretch as far as the eye can see.
With life's obstacles getting in the way of our goals, the only way out is to pursue Paradise-- a transcendent world that promises happiness. The main objective is the be as close to Paradise as possible-- in other words, earning the most points and appearing on the leaderboard.
Dodge traffic to earn points and complete random missions to earn bonuses. The game features a day and night cycle, which dynamically changes the behaviour of traffic.
There are a few obstacles, though: your car, your fuel, and the police. If you are hit too many times, run out of fuel, or bump into a police car, the game is over. When this happens, you are given the option to submit your score to the leaderboard, or go to the shop to buy more cars; doing so would forfeit the remainder of your points.
Each car is unlocked by either completing a certain goal, or of course buying them with points. The more prestigious the car is, the more points you can earn in a game. Each car has unique statistics that provide the balance to the game. Faster cars are more sensitive to damage, and slower cars use up more fuel. The key is not choosing the best car, but finding the car that speaks to you.
On the journey to find our paradise, we drive
Far Away
Coming this Fall 2019.
With life's obstacles getting in the way of our goals, the only way out is to pursue Paradise-- a transcendent world that promises happiness. The main objective is the be as close to Paradise as possible-- in other words, earning the most points and appearing on the leaderboard.
Dodge traffic to earn points and complete random missions to earn bonuses. The game features a day and night cycle, which dynamically changes the behaviour of traffic.
There are a few obstacles, though: your car, your fuel, and the police. If you are hit too many times, run out of fuel, or bump into a police car, the game is over. When this happens, you are given the option to submit your score to the leaderboard, or go to the shop to buy more cars; doing so would forfeit the remainder of your points.
Each car is unlocked by either completing a certain goal, or of course buying them with points. The more prestigious the car is, the more points you can earn in a game. Each car has unique statistics that provide the balance to the game. Faster cars are more sensitive to damage, and slower cars use up more fuel. The key is not choosing the best car, but finding the car that speaks to you.
On the journey to find our paradise, we drive
Far Away
Coming this Fall 2019.
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