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  • Alright, time for another Tuesday Takeaway!

    The Elephant Escapade - jaylev
    A bit of an odd one here, to be honest. Playing it now, i really like the visual presentation, particularly during the race (which helps to keep the player from noticing they're not doing all that much besides running to the right). The gameplay prior is just, well, it's really kind of awkward. The bits that look like wall jumps, you can run right up those, which means treating them similar to a wall jump just slows you down. The marsh bit is way trickier than it has any right being considering how early on you have to deal with it. There could have been a little more scaffolding before that part, i think. Still, in the end, i found it to be pretty enjoyable, and had a good time with the third time through. Also, they either fixed the bug at the end, or i was just unlucky getting it when i played for PiPs, because this time after the cutscene, i just got sent to the scoreboard.

    The Ivy Castle - brandonlakey
    This is a fun one, have no doubt, though i'm not sure it's necessarily level of the day material. The cameras have got a real nasty swing on them that can be a bit nauseating if you pass through their trigger radius too quickly. i did like the gameplay, though. It reminded me a lot of playing during the LBP2-era. Just a straight-up, semi-stylized platformer, and i always appreciate that style.

    Pain - mangorio
    Man, in its own way, this is even worse than the non-level we had last week. i have a particular hate-on for these whingy, "oh-woe, oh-woe the game isn't what i want it to be" levels. If you're not finding the levels you like, change the way you're looking. If you're not happy with the community, build up your own and make your corner of the larger community better. But no, some folks have just got to throw up their whinge-level, which, in perfect irony, just adds to the very problem they're complaining about! Side note: the outro took a lot of takes. The one we ended up keeping was far less harsh on Pain and mangorio than the ones we ended up scrapping.

    ShortCardboard - matteovivai
    This is actually far more coherent and nice in gameplay and presentation than a lot of first time levels we usually see. Yeah, it's got its issues, but it manages to be fun and have a mostly smooth flow throughout. i hope matteo keeps creating, and keeps growing as a creator.

    The dead of time - bradley031
    Bradley plays the GB copy of LBP3, though i don't know that means they're English (that's what that means, right? GB is for Great Brittan?). So perhaps we chalk up the poor text to youth? i tend to notice these things, is all. It's not a deal-breaker, but it does undercut the story. i liked the little platforming that we got, using switches like that is fairly rare, so it stands out when i see it. Wish there had been more, but i don't think that's what the level was going for, so i can't really hold that against it. It was nice playing something of a type i rarely look at. Even nicer to actually enjoy the experience.

    So that's the that. Hopefully there's something in there that you'll find fun. Thanks as always for the support, and have a great day!

    Behind the Curtains Stuffs
    i'm slowly clawing my way back to my usual production schedule. Further along than i was this time last week, though still pretty far off from where i need to be. Which means, unless i get some serious work done today (not an impossibility), there probably won't be an LBsP put together tomorrow, which is a shame, but i kind of knew that this was going to happen.

    Right now, i'm leaning toward not having a season 3 of R15F. As things are now, as much as i love doing the show, i always feel like i'm a bit on the knife's edge for getting things done when they need to be done, so they can have the quality i want. Also, Dreams will eventually come out, and i know i can't run two shows that require the amount of production R15F does at the same time. If i do decide to stop at the end of this season, what i want to do is make a dedicated schedule for LBsP, doing at least two a week, where one would keep the any-level-goes format we use now, and one using the more restrictive level selection style of R15F. Along the way, i'm thinking of using bonus episodes for things like tutorials, stories, and community/show updates. Nothing's decided yet, mind. We still have 13 episodes in R15F-S2 to get through, but i wanted folks to know the trend of my thinking right now.

    So...my wife and i are officially divorced. Or, well, we've put in the paperwork; we do seem cursed to have to go in at least once for a round of corrections anytime we have to deal with the government. We're ok with things, and with each other. There's been a lot of time talking things through; we've probably had more time the past few months actually talking about things that are important than in the last few years. Unfortunately (well, there are a lot of unfortunately things, but this is the most troubling and possibly pressing), one thing we've discovered is the sister-in-law is way more toxic than either of us had ever given her credit for. i'm not going to get into details (for a lot of reasons), but it's been a major cause of stress and exhaustion for both of us. If i am (or have been) a little more snippy and scattershot than usual recently, i just ask a little forbearance for a little while. Thanks folks.
    Dreams community creations look-ats at FeverdreamS
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    • Ossu! Back again for another round!



      This go about we're having a look at:

      The Lost Temple - Pug_maniac
      Ninja - xXQueenDollyXx
      Fire Dream - Buffalows
      Torn dimensions - dirtydragon14
      Overgrown Tank - ItsVolltz

      It's a fine enough set of levels, with a couple that stand out quite nicely, and none that fall completely on their faces. Hopefully something in there will look worth playing to you. Thanks as always, and have a great day!

      Behind the Curtains Stuffs
      Can't believe how fast we've plowed through the year already. Time to start tying up the loose bits of plot that we've got lying about all over the place. Though there should be a fair amount we can get done yet in the three months we've got left in the season. At the very least we've got to get Manny back somehow.

      Tonight i'm finally seeing Ant-man and the Wasp (i haven't been holding off on it or anything, it's just finally come out, is all).

      This is probably only interesting to an extremely small sub-set of people, but it looks like they're finally integrating the Antibirth fan-made expansion into Binding of Isaac, which is pretty darned cool. Even if you're not an Isaac fan, Mudeth's soundtrack for it is a masterpiece.
      Dreams community creations look-ats at FeverdreamS
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      • Ossu! Got an unexpected quick nibble coming at you!



        This go about we're looking at Of Mice and Moon Cheese by amblaze. It's a solid example of LBP1 era design, both in gameplay and presentation. Which means it can be a little clunky at times, but the fun and charm elevate it. Although it's been played by 19,644 folks, and you might be among their number, it's still worth giving a quick spin (again?).

        Thanks, as always, for the support, and have a great day!

        Behind the Curtains Stuffs
        Every now and then i get a hankering to play some really old levels on the show, and here we are. i find it amusing they list the level as "long," seeing as it's only about 5minutes max, and you can probably get it down well lower if you play with a bit of skill. Maybe that was just what we all thought was long at the time.
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        • Guten morgen! It's Tuesday Takeaway time!

          Lost Temple - Pug_maniac
          Playing through this morning and...it's just a level that blends into dozens of other levels out in the community. It's not that it does anything particularly wrong; in fact, as levels go it's pretty competently put together. It's just that it doesn't really do anything that sets it apart in the end. Aside from, maybe, that pixel art pig-beast-thing that rises up out of the lava, and that's a blink-and-you'll-miss-it kind of thing. As was pointed out to me by Countess_Roadkill (Ostler5000) there was a slide that i ran right past without even noticing in the first play (and the play for PiPs, for that matter). Even keeping an eye out for it this time, it was way easier to bypass it than engage.

          Ninja - xXQueenDollyXx
          So...i don't know what was going on this morning, but the spike-hitbox bug was in full effect this morning. Was it because i hit the lower path trigger before hitting the upper one this time (the first time i played, i'd done the reverse, since the upper path trigger's on the left)? i don't know, but i have neither the time, nor the inclination, to debug it.

          Fire Dream - Buffalows
          Playing through this time really brought home the disservice the zoomed-out cameras and undifferentiated materials do to the visual presentation and detail work of the level. Though, saying that, the lava-rock material does provide a nice warm feel to the lighting. The gameplay is solid enough, though not really much to write home about in the end. i kind of feel like i should've given this one an orange diamond, rather than a yellow square. Still it's fun enough for what it is.

          Torn dimensions - dirtydragon14
          This one is such a good example of how to implement a power-up in a level. It's integral to progress throughout the level. While superficially limited in effect, dirtydragon14 manages to have a variety of uses for it. As a custom-made one, it's well-designed (though, as noted, it is prone to breaking if you spam it), and well-presented both visually (with the lighting change) and aurally (with that really satisfying, almost tactile, *CLUNK*).
          Unfortunately this one's also a textbook example of how not to set up a difficulty flow in a level. There's no scaffolding for the timing necessary during the piston sections, and there is nothing, before or after, that even approaches that level of difficulty. So you're left with this huge roadblock that gives a false impression of the level of skill required for the rest of the level. i can easily see a lot of players just giving up there, and the one's who make it past thinking, "well, what the hell?"
          Also, unfortunately this is a pretty good example of a level falling through the cracks in the community. In the year and 8months since the level was published, it's had 30plays, and 3of them were me. The level really deserves a lot more love, and if it had received some back-and-forth feedback when it was put up, it probably could have been much better. If you have the time, give this one the once-over, yeah?

          Overgrown Tank - ItsVolltz
          We play so few Toggle levels, and fewer still that i actually come away enjoying, so this one was a pleasant surprise. Great visual presentation, and a really nice backing track (though it was a touch on the loud side, as hand-made tracks tend to be). Both aspects of Toggle are actually necessary for once, instead of Big Toggle getting maybe one moment to shine. The gameplay is nice and smooth, and the pace is quite well-done as well. It's not all that long, but you're in the level long enough to get a really good feel for it. All around great level.

          So, that's the that. Some really good levels, a couple that need a bit more polish, nothing that's all that bad. Hopefully you can have a bit of fun with them. Thanks as always for all the feedback and support, and i hope you have a great day!

          Behind the Curtains Stuffs
          i'm resigned to the fact that i'm probably not going to be on my usual production schedule for at least a couple of weeks. The last few i've not really had consistent use of the telly, and the next few will be me digging my way out of the previously created hole. At the very least, i'm well sorted on Isaac.

          Ant-man and the Wasp was really cool, and just an all-around fun movie. i think it's a great example of using (relatively) low-stakes to drive an enjoyable superhero movie...not everything has to be "save the planet" or "defeat the evil god." The mid-credits stinger left me a bit salty, even though i know why it's there. It's just, it basically abnegates the entire movie preceding (and means that the film doesn't really function as well as a stand-alone experience).

          The really cool thing about the night, though, was noticing a signboard at the theatre advertising a reshowing of John Carpenter's The Thing this October. Now, The Thing is one of my favourite movies ever, and i never thought i'd get the chance to see it on the big screen, so this is a really big...well...a really big thing for me. i don't know how long they'll be playing it, but i'm going to try and see it a couple of time while i have the chance .
          Dreams community creations look-ats at FeverdreamS
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          Come join us for streams on Twitch too!

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          • Holy crap, it's 3.44 in the morning....errr...i mean, it's that time again!



            This week we're having a look at:

            Galaxy Run - A-Purple-Box
            Painty Tower - gameAMOUR
            Agent Raptor - ZedCOcoZza
            Tricky Tower - kuma9k
            Flow - BROTHM GARDEN - ramon234567

            It's actually a pretty cool set this go around, though not all the levels hit the mark they're aiming for. Hopefully something in the lot catches your eye and looks like something you can have fun with. Thanks as always for the support and feedback, and have a great day!

            Behind the Curtains Stuffs
            i don't think i've ever been quite as frustrated doing an outro before. i mean, i've had times when things didn't flow the way i'd wanted, but this one was really kind of absurd. By the time i finally got a take i was generally happy with, it was close enough to 2am to just stay up a bit longer and catch lsrs's weekly stream. Of course, that means i didn't get things all wrapped up until *looks at clock* weeeelll...it's 3.48a now.

            The stream was really cool. A lot more fun being a participant, than just watching the video later. They'd had the same issue with chat messages not showing up in the PS4 UI as i had yesterday afternoon. This was actually kind of comforting, as it seems it isn't just some setting screw up on my end. Still i hope SONY gets things sorted out, trying to keep one eye on my laptop, and one eye on my TV is kind of annoying.

            There'll probably be an afternoon stream today. Like 95% probability.

            i need to sleep forever now, but i also need to be up before 8a....this is a problem.
            Dreams community creations look-ats at FeverdreamS
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            • Heyos, Tuesday Takeaway time over here!

              Galaxy Run - A-Purple-Box
              This is just a really "meh" kind of level in the end, isn't it? i kind of liked the brighter look of the early space-mine bit, but that's over far too quickly and everything's pretty drab looking afterwards. In fact, that whole Swoop section could have probably stood to be bulked out just a touch. The real killer, though, is the lack of momentum we mentioned in the episode. At no time did i feel like i had a smooth flow through the level, but worse, i never thought such a thing would really be possible, regardless of my knowledge of the layout, or improvements in skill. If a player's got that feeling about your race, they're not going to come back and play it again and again to try and get a better result.

              Painty Tower - gameAmour
              Had a fun enough time with this one this time around, but i've got to wonder about the presentation choices. Like, why beige for a background colour? It manages to be both drab and ugly at the same time. Pulling in the cameras a touch would have probably helped the lack of decoration and differentiation in the materials. Two bits about the gameplay that did irk me a bit, though. One was inconsistency in mechanics. Having things that launch or bounce you will do that in one section, but not in another. The other was the introduction of the hazardous crayons at the end. They're right on top of you as soon as you get in range, and they're pretty darn tricky to dodge. Might have wanted to introduce those a bit earlier in the level.

              Agent Raptor - ZedCOcoZza
              This is such a cool level, and a style i don't really get a chance to often play (certainly not for the show). i really came around to liking the need to actually think about the timing of your attacks, though that feeling of "oh, well, i screwed the timing on that one, didn't i?" took a bit of getting used to. Sound and music are very well done. The look of the level is spot on, coherent, and well-suited to the story. The one real fly in the ointment is the camera shake when you jump. i can get why it's there, but it gets to be a bit much pretty quick. Thankfully it's not a part of the boss fight.

              Tricky Tower - kuma9k
              Liked this one a lot more after the fourth play, which is good and bad, really. i don't know if a lot of players are going to give a level that many chances to click (though the fact that you can definitely feel improvement might be a good hook). The look of the level does pretty well pound a lot of my "like" buttons. Wish the hazards were a bit easier to spot, though. There's something about the electrical hazards in low light that makes all the materials around them look hazardous as well. Something ought to be done about that ramp, as well. Maybe putting in a bit of logic so that it becomes immobile once you've pushed it into place.

              Flow - BROTHAM GARDEN - ramon234567
              We ran into the creator of this one on lsrs's livestream on Friday, and that was cool. Was interesting to hear some of their thinking in making the level, and was nice that they could take criticism (about the checkpoints) in the spirit they were intended. Some folks aren't really able to do that. Anyhow, check out that stream if you want to get a little director's commentary. As for the level, i really love the way the level looks.
              Wasn't so happy with the lack of momentum in a level that was supposed to be a momentum based level. Really, really wasn't happy with how long it took to get to a checkpoint in that first section. You'll be re-covering a lot of ground until you've got a good handle on the level's mechanics.

              So, that's the that this week. There should definitely be something in there that will tickle your fancy. Thanks for all the support and feedback, folks, and i hope y'all have a great day!

              Behind the Curtains Stuffs
              i hate to say it, and i really don't know what the reason is, but i have basically no motivation to do anything but make Isaac episodes. i mean, that's great for the Isaac series (we're backlogged up into October at this point), but not so great for anything else.
              Dreams community creations look-ats at FeverdreamS
              LBP community creations look-ats at LittleBite-sizedPlanet
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              • Ossu! Good morning all! It's that time again!



                This week we're having a look at:

                Moonshine's Castle of Dreams - CrazyCatQueen
                Lumberwood - AlpiPynnonen
                Relaxing Concept - SweetGingerAle
                Kamitorii No Hikyou - PAZUDORAb
                [URL="https://lbp.me/v/q3-wjhk"]Billy's Toybox - aveman101

                It's an oddly chill set of levels this go about, not a lot of high-stress, high-danger, but that can be nice too sometimes. Hopefully there'll be something in the lot that looks right for you. Thanks as always for all the support and feedback, and have a great day!

                Behind the Curtains Stuffs
                Got everything wrapped early enough that i couldn't really justify staying up for lsrs's stream, which is a shame, i had a good time with it last week. Still, the extra 4hours of sleep was well appreciated.

                My own stream is chugging along well enough, barring technical difficulties like the connection dropping out like yesterday. i'm...kind of enjoying Axiom Verge, though sometimes it really is too obtuse for it's own good. i've been doing well enough not going to FAQs, but we may need to soon so i don't have to spend another episode mostly stumbling around in the dark (though, at least we got a lot of the map explored, and picked up a bunch of optional, but helpful stuff).

                i'm going to see Meg today...i don't really know if that's a good thing or not, to be honest.
                Last edited by risu5_waffles; 17th September 2018, 08:39 PM.
                Dreams community creations look-ats at FeverdreamS
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                • Ossu! Another early morning Tuesday's Takeaway!

                  Moonshine's Castle of Dreams - CrazyCatQueen
                  This is a fun little trip down memory lane, here. The gameplay is really reminiscent of LBP1, in mostly good ways. Though, like we said in the episode, the sparseness of decoration calls back fairly strongly as well. i forgot to mention in the episode, but there is one little wonky bit of gameplay in the level: there's this tree bit where the platforms disappear Mega Man-style. They're not hard to get through, but there doesn't seem to be a particular cue or tell to let you know when they'll start to go.

                  Lumberwood - AlpiPynnonen
                  Yeah, the monsters are big and goofy looking, but they've definitely got a simple charm to them. The environment is quite nicely-done, particularly for a creator who doesn't have many levels under their belt (though, of course, there could be a lot on there moon we're not seeing). The gameplay isn't all that flash, but it keeps you moving well enough. i managed to get up on top of the wheeled monster this go about to grab that extra score bubble. That was kind of neat.

                  Relaxing Concept - SweetGingerAle
                  Screwing up the puzzle in the episode was very, very dumb on me; not that these things don't happen from time to time. The camera in the upper area is pulled out by necessity, but it can make your Sackthing a bit tough to parse. i liked the weird randomness of the design here, it works strangely well with the Gardens background for some reason. i really wish the level had been fleshed out more, though. It's kind of more a Teaser, than a fully developed thing.

                  Kamitorii no Hikyou - PAZUDORAb
                  i forgot to mention that "pazudora" is what they call Puzzles & Dragons over here, maybe that's a thing everyone knows. It can be really hard to tell what's common knowledge. i don't know what was going on with this one today, but i was having a lot of trouble with layers and i kept jumping and expecting to be pushed back a layer, only to fall into some gap or another. Also...surely that one bit we saw in the episode was supposed to have lighting, right? Also, also, plank bridges with wide gaps can take a nice long walk off a very short pier.

                  Billy's Toybox - aveman101
                  The big story here is that the version we looked at was stolen. Wish i'd known that before it was too late to edit the video, though at least i've changed the links. i think we covered everything i'd wanted to say in the video and my feelings on the level haven't changed. Which is not to say it's bad or anything like that; quite the opposite, it's great fun, with a very solid presentation throughout. Definitely worth a play or two.

                  And that's the that this week. Hopefully there was something in there you had a good time with. Thanks for all the support, and have yourselves a great day!

                  Behind the Curtains Stuffs
                  The Meg was terrible. Not even terrible in a fun way. Terrible in a slogging, draggy way where you don't care who lives or dies, you just kind of want the credits to start rolling already. That might just be me, but i'd recommend saving your money, yeah.
                  Dreams community creations look-ats at FeverdreamS
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                  • Mornin', mornin' seems that time has slouched about again, hasn't it?



                    This week we're having a look at:

                    Down in the Pumpkin Patch - drstixx12
                    On The Hill - dannymitch2008
                    swoop's "tree" house - Samho168
                    Mr. YellowHead's 2D Adventure - tacoman2004
                    An American Diner and the Grand Neon Tree - SkullerFin

                    One of our standard, eclectic mixes this go about. Nothing terrible, one really good one, and the rest ranging from "ummm...ok" to "yeah, that's pretty well done." Hopefully at least one of them really catches your eye, tickles your fancy, looks appealing to you...that kind of thing. Thanks as always for all the support and feedback, folks, it means a lot to me. Hope you all have a great day now!

                    Behind the Curtains Stuffs
                    i've woken up exactly just too late to catch lsrs today, which, to be honest, i've pretty much resigned myself to. Got today's episode wrapped at a reasonable hour (if a week later than i'd like), so...yeah...

                    The stream actually didn't break yesterday, which was nice. Also, chat seems to be working again, so i don't have to keep glancing over at my laptop to keep up with what people are saying. We had a bit of a lively one, which i always appreciate. SirMonacle has returned from whichever climes they'd been haunting, and mdkd99 made an appearance as well. All in all quite a good time on my end.

                    We've finally got Manny back from Infernus! Yay! i had a good time putting together the intro piece this go about, though as always, there really wasn't enough time to get in all the story i'd had in mind. Feel bad about Lucretia in particular, her dialogue got chopped down to two lines. But needs must when the devil drives, no? i'll have to have them in the intro next week to fill things out a bit.

                    This week's title card is, i think, one of my favourites. It didn't turn out entirely how i wanted (they never do, do they?), but even still. i like the idea of there being a cafe/bar staffed by forgotten video game characters. i imagine i'd be run by Asagi. That reminds me, i really ought to finally have a long sit down with Disgaea5.

                    We're down to the final 10episodes of the season folks. Hard to credit, isn't it?

                    Also, because it's early enough for me to be dumb. A picture of me when i was...20? i guess around there, at least.
                    Click image for larger version

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                    Dreams community creations look-ats at FeverdreamS
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                    • Ossu! Back again for another quick bite here!



                      This go about we're having a 2nd look at Slick Race by mdkd99, a second look on account of having seen lsrs give it a whirl on their livestream...though that was so early in the morning i can't say it helped me much here. Still this is a great level, and if you haven't given it a try, then...well, here's your chance, yeah?
                      Thanks as always for all your support, and have a great day!

                      Behind the Curtains Stuffs
                      i need to eat curry. i actually have curry, so this is a realizable goal.
                      Dreams community creations look-ats at FeverdreamS
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                      Come join us for streams on Twitch too!

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                      • A double dose in one day? Seems like it.



                        This is just a quick lbp.me playlist cleaner-upper, since we've hit 40 levels again. Though...actually a couple of levels have been taken down, but the playlist software considers them still up, so i can't put any more levels in it even though there're only like 38 in there for realsies. Anyhow, here's the list:

                        Circuitree - KomodoBrothers
                        Fire of Terror - A-tony-MONTANA
                        SPY RUSHER - Xx-53Luffy53-xX
                        -survive! brain- - xo_2136_ut_771
                        Over There and Back Here Again - scuzzy1973
                        Cranium Cadoo - FlammableWhale
                        Fisherman's Village - Addictex
                        Proxima B4 - ONOR67
                        DONT FORGET LBP1 - NICE-PLAYEUR
                        PENTA - Creat1ve-Gen1u5-

                        They'll stay on the lbp.me playlist until the next episode of LBsP when i strip the lot off. But at least you've got them in one handy place here now. Thanks always for all the support folks, hope you have an excellent day!
                        Dreams community creations look-ats at FeverdreamS
                        LBP community creations look-ats at LittleBite-sizedPlanet
                        Come join us for streams on Twitch too!

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                        • Woop. It's super early Tuesday Takeaway time!

                          Down in the Pumpkin Patch - drstixxs12
                          The environment and atmosphere are the main selling points here. There's a good material selection, and i do like how the platforms make some kind of diegetic sense. the gameplay is...well, when you get down to it, it's pretty slight. You've only got those rotating bits, and that's about it for the platforming. There are the Blink Ball and Power Glove bits, but there's not really much to hang a hat on there. Still, it's a nice Autumn-flavoured walk, and i can appreciate that.

                          On The Hill - dannymitch2008
                          It's a pretty good level for a second creation, i have to give it that. Pretty slight on directions, but it manages to build a pretty cohesive (if early 90s video game-esque) environment. Could use a bit of decoration, perhaps, but that's not a deal breaker. The cave bit was nice, and the access to it was well-handled. The elephant in the room is jumping off those sponge bits. Man do they get real frustrating real quick. The one we saw in the video, and a later set of three rotating ones, a spaced with barely any wiggle room.

                          swoop's "tree" house - Samho168
                          i don't know what's up with those quotes. It's a tree. Unless we're getting needlessly pedantic and saying that since it's a representation of a tree in a video game it's not the real thing. Which is a viable read, but then house should be in quotes as well. i don't really think Samho168 was thinking that deeply about it, though. Our new assistant area manager (who is pretty much a muppet) has put up signs in the break rooms reminding us teachers to put on our "genki" face (yes, with the quotes in the original) before we enter the classroom. This probably says more about me than him, but it makes me incandescently angry every time i see it.

                          Mr. YellowHead's 2D Adventure - tacoman2004
                          Not an awful lot to say about this one. i like seeing creators try something a little different, and this one fits that bill. At the same time, i think it could use a bit more time in the oven. There's just too much of a gap between hitting X and actually pulling off the jump. The level is pretty short, but it works as a test of concept, in the end.

                          An American Diner and the Grand Neon Tree - SkullerFin
                          Alright, just to get it out of the way, the song can just go to hell. We're clear on that by this point, right? Ok. This one is a perfect snapshot of one of my favourite types of environments in LBP. Using something real-world as a jumping off point to make something weird and lively, but still having a strong cohesion to it. The gameplay is mostly solid, though there are a few bits i'm a bit iffy on. i'm not really sure how much control you have over that purple velocaraptor bit. i'm willing to forgive that much. Also, something that often gets overlooked, but, the length is a really good match for the pace.

                          So, that's the that for this week. We've got good, bad(ish), ugly, and weird, so...pretty much a full house. Or a royal flush? Or, i dunno, something like that. Hope there was something here you found fun. Thanks for all the support and feedback and have a great day!

                          Behind the Curtains Stuffs
                          Remember Overgrown Tank from (ostensibly) ItsVoltz? Well, yeah, actually that's Overgrown Tank from VeryCoolMe. i grind my teeth almost constantly. Oh...not over this, but it doesn't help. Went to VCM's lbp.me to let them know their level'd been klept, and...i don't really get up into LBP-drama, but there seems to be some kind of drama going on there. Ah well...

                          i don't think i mentioned this, but we finally got the triple save file clear in Isaac (at least on the PC). The problem is, for a while there, i was recording 3episodes a day, so the actual episode that happens won't come up until Oct 11th, i think? Also, i've got so many episodes in the backlog, i pretty much can't record any more.

                          We wrapped Axiom Verge on...i think it was Saturday? Yeah, must have been Saturday. Anyhow, i found myself having less and less fun as the game progressed. i mean, the streaming side was fun; no problems there. But the affectations and nods toward old-school Metroid? They get pretty old, pretty quick. Missing a jump and falling down two or three screens? Getting absolutely lost because there's a single block of lava you need to glitch out to actually progress (when you don't need to do that at any other point in the game)? Yeah...in the end, i was pretty happy to see the backside of this one. Will have to think of what game to do for our next long-form. Hopefully something i actually already have, since i'm pretty well broke (that forced 10day vacation we had in August? Yeah, that peeled about 300bucks of my paycheck...whee...).
                          Dreams community creations look-ats at FeverdreamS
                          LBP community creations look-ats at LittleBite-sizedPlanet
                          Come join us for streams on Twitch too!

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                          • Ossu! Comin' at 'cha with another quick nibblet!



                            This time we're having a go at Sandbar sprint by pdfusilamiento. The short version is, it's a pretty nicely handling driver (racer?), with, unfortunately, not a lot of meat on its bones. It's nice enough for what it is, and isn't a bad choice for a short experience. If you're looking for something that'll test your driving skills a bit more, though, you might walk away from this one disappointed.

                            Thanks as always for the support and feedback, folks, and have a great day!

                            Behind the Curtains Stuffs
                            R15F-S2 is wrapped but for the PiPs, and that's nice (still off-schedule, but nice).

                            If you watch to the end of today's episode, you can hear a bit of bonus footage of me struggling with the creator's name. It gets a bit operatic, if that's your thing.
                            Dreams community creations look-ats at FeverdreamS
                            LBP community creations look-ats at LittleBite-sizedPlanet
                            Come join us for streams on Twitch too!

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                            • Noooo, I just saw this video from over on LBPC, I don't want to see it again and you can't make me! It's not your video, it's that level!

                              Comment


                              • Originally posted by Xerorogue View Post
                                Noooo, I just saw this video from over on LBPC, I don't want to see it again and you can't make me! It's not your video, it's that level!
                                You know, someone on my Twitter feed posted (or reposted) how to make a pair of glasses where the lenses go all white, so you can recreate your favourite Gendo Ikari scenes. i feel like i could use a pair of those right now.
                                Dreams community creations look-ats at FeverdreamS
                                LBP community creations look-ats at LittleBite-sizedPlanet
                                Come join us for streams on Twitch too!

                                Comment

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