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Making old temple-ey assets

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  • DreamsOfSunlight
    replied
    Thanks Enoch Helped a bunch!

    Leave a comment:


  • EnochRoot
    replied
    Originally posted by DreamsOfSunlight View Post

    Thanks How do you mean brushes EnochRoot? Do you mean just coating the whole thing in strokes?
    something along the lines the brilliant Martin Nebelong was showing on twitter the other day...

    https://twitter.com/MartinNebelong/s...22024179367937

    Leave a comment:


  • DreamsOfSunlight
    replied
    Originally posted by EnochRoot View Post
    not tried this myself but using the brush engine and looseness might help. Often ancient temple type creations are far too hard and shiny.
    Thanks How do you mean brushes EnochRoot? Do you mean just coating the whole thing in strokes?

    Leave a comment:


  • EnochRoot
    replied
    not tried this myself but using the brush engine and looseness might help. Often ancient temple type creations are far too hard and shiny.

    Leave a comment:


  • DreamsOfSunlight
    started a topic Making old temple-ey assets

    Making old temple-ey assets

    Hi dreamers! I am working on a game about an old race, and I want it to have that Ancient Times type of feel Does anyone have some tips for how to make my scene look old, how to give the architecture that run down feel, and in general how to make cool temple-like stuff?
    Tips greatly appreciated
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