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VORiUM-'s Dreams Gadgets

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  • VORiUM-'s Dreams Gadgets

    Hello! I'd like to let you know that I've thrown a few lovingly made gadgets into two useful collections:

    VORiUM's Math Logic:
    • Trigonometric functions (sin(x), cos(x), cos-1(x), atan2(y,x) or "Anglify", etc.)
    • Random Number Generators (real-number) (uniform distribution, exponential distribution, normal distribution, linear distribution)
    • Complex Number calculator (cAdd, cSubtract, cMultiply, cDivide, cPower Of, cLogarithm, etc.)
    • Miscellaneous: (Logarithm (any base), Various constants (open to suggestions), Factorial (continuous), etc.)
    VORiUM's Dream-Shaping Tools:
    • Time Sensor (Main Pause / Pause / Play)
    • Tape Measure
    • Protractor
    • Signal Display(s) (Numerical) (Regular / Scientific)
    • Oscilloscope (2-Channel for signal comparison)
    Thanks for the gloss-over! Have a great day!

  • #2
    sounds interesting, I'll look for them on dreams and see what they do, probably a bit technical for my limited understanding.
    What would be the best use for someone who is useless at tech/logic in dreams like me?
    ‚Äč

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    • #3
      Originally posted by EnochRoot View Post
      What would be the best use for someone who is useless at tech/logic in dreams like me?
      • The "atan2(y,x)" chip in the Trigonometric section can tell you the angle of an analog stick (up/down --> y, left/right --> x).
      • The "Exponential RNG" can be used to generate loot drops (rare vs common) if you amplify its output, then round (I'll give a tutorial on Probability application if need be).
      • The "Tape Measure" and "Protractor" are cool ways of driving systems based on live readings of length and/or angle.
      • The "Oscilloscope" is for more complicated logic, where bugs/errors could be deeply rooted. If a certain piece of logic is misbehaving, you can identify it by sequentially connecting certain logic stages into the oscilloscope until you find the buggy source (a diagnostic tool).

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      • #4
        Those tools sound very interesting.
        Loot drops sound interesting. I'm going to take a look at that and see how you did this system in comparison to mine.

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        • #5
          Originally posted by mdkd99 View Post
          Those tools sound very interesting.
          Loot drops sound interesting. I'm going to take a look at that and see how you did this system in comparison to mine.
          Oh neat! I'll do the same for yours.
          I can tell you immediately, though, that with mine... I just found the math online, read it, plugged it in, and boom.
          So don't judge me too much on a lack of cleverness/style.

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          • #6
            I personally made a really simple loot drop system for my zombie shooter in LBP3. Literally 2 possible drops with a 10% chance. Was really easy to do.

            I didn't make a loot drop system yet for Dreams, a zombie shooter in Dreams is WIP though.

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