My goal is to make a sculp/object rotate with the values of degrees that i put in, is to work similar like a Animation Editor you see in other applications. So i am trying to make a system that can rotate a object in its own local space with a vector of 3 variables representing a 3D rotation, similar to Tait–Bryan angles.
There is a page from Wikipedia to have more reference, "https://en.wikipedia.org/wiki/Euler_angles",and also a quick good video to easy understand, search for "2.3 Rotations in 3D" . So far i manage to get the idea working until a certain point, but i hit a wall. I am tryng to use the option of look at direction of the global space, but with compensating orientation of the parent sculp/object i manage to make like its looking in a local space.
So i am trying to use 2 or 3 LookAtRotator gadget to simulate 2 perpendicular vectors and using a rotation 3D vector and cross product to generalize a 3D rotation in the local space.
If anyone wants to help and have a closer look to it, i will publish a remixable version of the element, the name will be "3D rotation with values", my username is "X-Pvsmen-X".
There is a page from Wikipedia to have more reference, "https://en.wikipedia.org/wiki/Euler_angles",and also a quick good video to easy understand, search for "2.3 Rotations in 3D" . So far i manage to get the idea working until a certain point, but i hit a wall. I am tryng to use the option of look at direction of the global space, but with compensating orientation of the parent sculp/object i manage to make like its looking in a local space.
So i am trying to use 2 or 3 LookAtRotator gadget to simulate 2 perpendicular vectors and using a rotation 3D vector and cross product to generalize a 3D rotation in the local space.
If anyone wants to help and have a closer look to it, i will publish a remixable version of the element, the name will be "3D rotation with values", my username is "X-Pvsmen-X".
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