Okay, so I made an animated cube for my next CoMmunity Jam project. It’s not a full blown puppet, since the Puppet Logic doesn’t seem to do anything, so I used two movers: one for left and right, and a second mover for jumping. There is also a Controller logic set up to auto possess the cube which is also working as expected.
The left and right mover works just as I hoped, sliding the cube around just fine.
The jump one, while accomplishing this task fine enough, suffers from the cross button spamming making the cube pretty much fly, like Flappy Bird (Flappy Cube... Maybe I have another game idea,..)
I’ve tried adding timers and limiters to the logic, but nothing works. It either makes the cube worse, or prevents it from working altogether.
Anyone have a logic solution for this? The puppet logic doesn’t work on a simple cube.
The left and right mover works just as I hoped, sliding the cube around just fine.
The jump one, while accomplishing this task fine enough, suffers from the cross button spamming making the cube pretty much fly, like Flappy Bird (Flappy Cube... Maybe I have another game idea,..)
I’ve tried adding timers and limiters to the logic, but nothing works. It either makes the cube worse, or prevents it from working altogether.
Anyone have a logic solution for this? The puppet logic doesn’t work on a simple cube.
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