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Battle with Zombies

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  • Battle with Zombies

    Hello dreamers,
    this is the official announcement for my Dreams version of Battle with Zombies.

    (Battle with Zombies 7 in LBP Vita)

    Battle with Zombies, a TopDown survival minigame that started out in LBP Vita will also come to Dreams! Featuring the same mechanics like unlimited waves of zombies and unlimited ranks (With limited skill levels), a ingame store with multiple weapons, skills, inforcements and challenges to complete. There are new features though: All the maps of Battle with Zombies in LBP Vita will come back with the power of Dreams and you can experience all the maps in full 3D and in First Person.

    Coming to Dreams in 2019!

  • #2
    The NDA is lifted, so I will reveal more details.

    I started working on my first level for Battle with Zombies. What you see in the LBP Vita version in the original post can be made in Dreams as well. There are no classic textures, but it's still possible to replicate that stuff. When it comes to placing down many many tiles, I gotta say that you can place down roughly 10000 objects. It's hard to fill that when you do it right.

    Here's a unoptimized wall:

    It is possible to sculpt all the bricks as one object, it will take lots of time, but will result in less work for the thermometer.

    And now here is the stage itself:

    My plans haven't changed for the full release of Dreams: I will recreate all the maps of my BWZ levels in LBP Vita and recreate all the logic bits of Battle with Zombies in Dreams. For the Beta I'll try to at least finish this stage here without the logic. That should be possible.

    So, what do you say? Have you played BWZ in LBP Vita or LBP3? Would you like to play it in Dreams?


    • #3
      I really like your snow. Anyway, I'd like to see the the recreated in dreams.


      • #4
        Thanks man! Appreciate the support. I actually changed the stage a bit so that there are mountains in the distance.
        Before the Beta ends, I'll try to sculpt a few objects like a container, oil barrels, a wooden box and so on. Maybe I'll even make a pack and publish it for the community.


        • #5
          I think that's a great idea. Any assets will be useful early on


          • #6
            Here are a few assets I made:

            A container:

            Here's a box:

            And here's the stage of my Battle with Zombies level:

            the stage is already published and I guess that's how things will look like at the release of Dreams


            • #7
              My plans on the technical site of things:

              So, the Beta is over, but I am already planning out some things here and there. The technical site of things especially.

              Part 1 - The shop/menus

              There will be a ingame shop and options menu. I want the design to look fairly similar to BWZ3's design:

              It is fairly simplistic, but does the job. What will change are the fonts and background. In Dreams I can actually make all these things on screen. When you press triangle the shop will open and the gameplay will pause and become blurry/out of focus with Dreams' DOF effect. The sounds will be simplistic as well.

              Since I'm an expert on menus in LBP and the tech in Dreams is fairly similar, the menu will have similar, if not the same tech, just in Dreams. The only change are fonts and the textboxes. I'll figure out how activating/tweaking boxes and fonts work in Dreams.

              Part 2 - Settings

              Simple topic here. I want to include a few options for the player to customize. Color grading will be a setting with multiple planned presets, motion blur will be a setting to turn on and off. When on there will be some slight motion blur. Sounds will also play a part in the settings. IF POSSIBLE I will include camera sensitivity options. Having a cross hair option will also be there.

              Part 3 - Gameplay
              Similar tech. Endless waves, after wave 10 it just changes the number, just like with the rank system. A new thing I want to include is the limited ammo system. A revolver is pretty convenient, since you can reload one bullet at a time, making the logic simple. I still couldn't figure out how to make a pistol with a normal magazine, limited ammo and free reloading, since it includes adding/subtracting values on both sides. Might figure that one out.

              Part 4 - Optimization
              I'll try to make Battle with Zombies as good looking, and at the same time as well optimized as possible, so things run smooth on PS4 Pro. At least 30ish fps on PS4 should be possible (A 60 fps mode in Dreams would be cool, where the resolution goes down to something like 720p internally, so some levels can actually run that good).

              Part 5 - Release date
              2019 folks, 2019. Expect at least 3-6 months of development time. If Dreams comes out in the summer, you can expect BWZ in December. If Dreams launches later, it might be 2020... Let's hope Dreams will come out in August or something.

              What do you think?


              • #8
                Well, I'm follwoing you in Dreams, so I'll definitely be checking it out. Let me know when it's nearly complete, maybe I could get a sneak preview and feature it on my live stream.

       | #lbpcommunitymashup | |


                • #9
                  I'm actually building a walking simulator/exploration heavy level right now with my 1st person puppet. But thanks for posting, Des! :D

                  Okay so here's an update:

                  I'm learning lots of things in Dreams right now. Keyframes are very useful for setting up different conditions. Can be used for setting up individual things in the image effects tool. Different settings like Bloom, Motion Blur, Lens Flare and color grading can be offered for the player. Making a menu for it should be easy. Especially with keyframes and selectors.

                  As far as I know using puppets can work very well for Battle with Zombies. Roughly 20 zombies can be on screen/loaded in without major performance problems. To make sure things run smooth, I'll limit the amount spawned at a time to 16. The logic looks familiar to me. After spending 6 hours daily for 10 days just recently for Version 1.4 of BWZ3 in LBP3 I know it very well. BUT with the health manager/modifier I can make things a bit simpler.

                  The shop won't have as much pictures I'm afraid, since Dreams doesn't have a way to make photos into objects/paintings. I think that could be implemented if possible, just as painting it would be nice. The menu layout will be similar to BWZ3's current design. A box on the right with the item and description and on the left the boxes with the texts for the items.

                  I can't say right now when I'll start working on BWZ in Dreams, but if Early Access will run for another 3-4 months I'll be able to push out at least a Beta with the zombies and the wave system. The shop might not be there yet, not to it's full extend.

                  What do you folks think? And yeah, I'll make sure you know, Des, if you want to play it.


                  • #10

                    The UI here was NOT made in Dreams, but on PC. It's a rough concept of how it could look in Dreams. I like the HP and AP bar, but they are painful to do in Dreams with the motion controls. Like you end up moving things a pixel too far and that loop continues for a minute or two.

                    I might work on a limited ammo technique that still lets you reload like in COD. I might be able to do that.

                    Also: It was raining here and I recorded some thunder and ambient rain sounds. Might be useful.

                    This UI was made in Dreams though:
                    Last edited by mdkd99; 6 June 2019, 03:58 AM.


                    • #11
                      I started working on a first gun, the MP-40. I don't know if it's going to be a fully featured weapon, or a special weapon, but I recorded some footage. Don't know if I'll leave this video up, but here it is:


                      • #12
                        More info:

                        Battle with Zombies in Dreams will be a lot like BWZ3 in LBP3.

                        It will have a ingame shop. 5 purchasable weapons, 5 purchasable skills with 2 levels for each skill, some supplies like HP kits, Grenade kits, a sentry gun and an airstrike.

                        There will be 10 different waves, but it won't end after that, the wave system will just go on.

                        For some of the trophy hunters out there: There will be a challenge system. You can complete these basic challenges to earn ingame points that you can use for the ingame shop.

                        The zombies will be a lot like in BWZ3 and there will be random drops too: Special weapons that have limited ammo and they will be a bit stronger.

                        Overall it is a fun little package of a game/level in Dreams. I don't have a accurate release date yet, but it'll come out in the Early Access phase of Dreams.


                        • #13
                          Some news:
                          I've been working on the first map for this game. It's a remake of a map I made roughly 6 years ago for Battle with Zombies in LBP Vita. This is what the map looks like in LBPV:

                          In LBP Vita it had a sand desert theme, so I tried to create a background with this theme in mind. This is what it looks like in Dreams:

                          I'm also thinking about making some maps in the future that have a TopDown perspective instead of a 1st person perspective.
                          Other than that not much has changed. Still the same 'Fight endless waves of zombies with multiple guns, perks and reinforcements and try to survive as long as possible.' Guns are going to be hard to sculpt, I'm not that good yet with sculpts, but I think it'll improve the more I try it.
                          The sound effects will be cool. I am going to use real gun sounds from guns like the M1911, Beretta M9, P99, Glock pistols, double action revolvers, the MP40 and some other guns. Not only will you hear real gunfire (With an acceptable volume of course), but also real gun handling like switching magazines and so on. If you shoot outdoor, for example in this environment, you will hear an echo. If you shoot indoors, like in a hallway, you will hear some reverb after the shot. The same goes for all sounds the player character can make.
                          What are your thoughts? I noticed that there aren't really any other posts. Is anyone interested in this project as much as I am?


                          • #14

                            I have something going on with the MP40 sculpture. It is hard to make, but I feel like I am making some progress. Here is a comparison between the real MP40 and my sculpture:

                            I feel like I need to shorten the body a little bit, but the shapes look really neat so far.


                            • #15
                              There are new pictures:

                              This is the front view:

                              Here is the 1st person perspective:

                              Using lots of precise move and the grid less helped me a bit. Just need to add the details like the magazine release button, the barrel details, the actual stock itself. Maybe I'm going to make the rear sight notch a bit wider so it's easier to aim.