I’ve started playing Moss on PSVR and I absolutely love the game and the main character Quill!
The game is comfortable to play: the camera doesn’t travel so there no risk of motion sickness, it uses the regular controller which is nice if your not accustomed to the moves controllers, and you play sitting down - although there are times when it’s nice to stand up just to view the scenery.

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Quill is a great protagonist. She’s an adorable little mouse and immediately lovable. It’s nice to see more female leading characters in games lately, and I also really appreciate the fact that she is not overly feminine. She doesn’t wear a little dress or bow on her head and she doesn’t have a bizarrely slim waist - traits that I find especially ridiculous when applied to animal character

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The feel of Moss is 3rd person, but technically it’s 1st person. Quill is the main character I the story, and although you do control her movement, you are not play as her - you are an ethereal entity helping Quill on her journey. And there are environmental elements that only you can interact with, physical puzzles using the motion function of the controller. The player/character dynamic is very similar to Tearaway.

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The narrative segments are presented in the form of an animated picture book with a single narrator, the individual characters do no speak and there’s no dialog during Interactive gameplay. I quite this separation, it’s the same feeling as being very young and having someone read a story to you, then getting out your toys and acting out that story.

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The only thing lacking, and I’ve found this is a PSVR issue in general, when you lean in to look at something more closely small details are not quite in focus. Being that I’ve seen this in other games (like Robinson) I assume that it’s an issue of what the PlayStation can process. You see the same thing with even the best looking non VR games too, if you can get the camera really close to an object the texture can look a bit rough.
So that makes me wonder about Dreams... from what I understand about the engine and splats, it seems that objects would render in higher detail when viewed up close. If you look at something made in Dreams really close up in VR, will the textures and details remain in focus?